When the buzzword "Tetroidvania" was dropped, I was instantly intrigued. "How can the classic puzzle game Tetris ever find it's way into a game with Metroidvania style mechanics?", I asked myself before diving into the Kickstarter. My question was answered with a game far beyond my initial expectations, and it looks radical.
Tetropolis may be influenced by the 2-D exploration aspects of the Metroidvania genre, but it's mechanics are the true sparkle to this gem. The puzzle aspect of the game are incorporated in an awesomely unexpected way, Tetropolis focuses on platforming with a rather unique way of maneuvering. Each separate Tetris piece has it's own way of maneuvering, such as the long piece stretching in order to increase it's jump.
What looks to be the real meat of the game's Tetris influence is it's mini-map, which also consists of separate pieces. These pieces of the map can be rotated at any time, giving the opportunity to access room that were not originally accessible. With the mixture of movement based puzzles and the ability to reorient the map layout, I can already imagine some incredible puzzle opportunities.
As of now, Tetropolis has 30 days left to reach it's $50,000 goal. If you'd like to help Kickstart NextGen Pant's project, you can head over to their Kickstarter here.
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