I was playing a section, taking control of Hal as he fought hoards of Manhunters, setting up towers for their nefarious purposes. The game had me hack & slash away at Manhunters whilst trying to destory the towers. One problem I had was how repetitive this could become, I'm hoping the final product will be more varied, with different enemies and missions.
Constructions that could be made this early on in the game included a spiked bomb that would explode on contact, and an elastic arm that could extend and grab and swords that would slash the enemy. I've been told more constructions become available as the game goes on, which will be interesting to see what will be coming from that magic ring.
Surprisingly, for a movie tie-in, the game looked great. Thankfully, the game plays as good as it looks. You can really get a sense that a large amount of effort has been made to imitate the unique envisioning of the Green Lantern movie. Backgrounds are polished and shiny.
This game has set the bar, and I really hope the full release will be just as good. Here's hoping this can teach certain game companies a lesson; movie tie-ins don't have to be a glitched up, ugly mess rushed into production for the sake of a quick buck.
Green Lantern: Rise of the Manhunters will be released on June 7th 2011 on the PlayStation 3, Xbox 360, Wii, PSP, Nintendo DS and 3DS. Green Lantern is scheduled to be released worldwide, in 3D, on June 17th 2011.
The game was played with both single and multiplayer modes on the Sony Playstation 3.
I think Wolverine: Origins was the best tie in ever made for a movie so far. It was actually cooler than the movie itself, and was incredibly fun to play.
ReplyDelete