Showing posts with label consoles. Show all posts
Showing posts with label consoles. Show all posts

Dec 6, 2014

Street Fighter V Trailer Leaks, Announced "Exclusive" To PS4 And PC


This past friday, a speculated trailer for Street Fighter V leaked onto the internet via a thread post on NeoGaf. Naturally this alone would be more than enough to send forum followers and fighting game-aficionados into a tizzy, but there was yet one last detail that made "Rise Up" the talk of the day. The fade-in text proclaiming console exclusivity for PS4 and PC! Gasp! could it be true? Could this be the very latest in a series of killing-blows in the arbitrary corporate contest that is the "Console Wars"? Sure looks like it. Check out that tear-jerking, nostalgia-inducing montage trailer above.

Hadouken!

Seriously though, this constant back-and-forth fiefdom of formerly console-agnostic franchises is getting tiresome. More often enough, with the obvious exception of key first-party titles such as Halo, Super Smash Bros. or God of War, you can pretty much bet your bottom dollar that a "console-exclusive" installment in a major series such as Street Fighter or Tomb Raider will trickle their way onto other existing platforms eventually.

Why you might ask? Because video-game development is expensive and developers/publishers need to recoup their losses. It feels as though this trend of semantically-veiled "exclusivity" is only going to become more uniform throughout this console generation. That, or the post-release content for a major title is going to be preferentially rationed between one of the three consoles throughout that game's post-release life-span (e.g. Destiny on PS4).

Okay, enough of my soapbox. Check out more of those killer gameplay screenshots of Ryu and Chun-Li after the break!

Mar 17, 2014

My Love/Hate Relationship With Titanfall



Titanfall just fell into our laps over a week ago, and I’ve been having a blast wall running and gunning my way to victory. But I can’t help but feel that for every step forward the game takes, it then proceeds to take two backward. It’s been very difficult for me to say that this game was worth the hype because of these steps backwards. Let me begin with what I think Titanfall does right, and by what it does right, it does better than most.


The multi-tiered staging of the combat between pilot and titan feels very much like a battle between David and Goliath, but neither feel dramatically more powerful than the other. Titans feel powerful, but not overpowered, and nothing stops an experienced player from taking one down. This tends to breed gameplay that is high octane, jumping from titan to titan, planting satchel charges, grabbing a zipline and gunning up enemies as you make your escape present moments that are truly unique, and in all, gives you one hell of an adrenaline rush.

Dec 15, 2012

Walter Newton's Pixel Nintendo

(Via)
Glasgow based pixel fiend Walter Newton created an amazing series of pixel portraits covering the evolution of Nintendo's home console line, from 1985's NES all the way up to 2006's Wii. As well as capturing the systems in their fully pixelated glory, Walter took it a step further by also capturing furniture and decor in his pixel illustrations reminiscent of the era.

I'm guessing he might add a WiiU edition down the line when it's got some better software in it's lineup. Check out his SNES, N64, Gamecube and Wii pixel portraits after the break!