Oct 30, 2012

Tim Reynolds' Isometric Worlds


Tim Reynolds embarked on a very curious journey to see if he could figure out how to create a new illustration style based out of limitations, and I think he definitely came up with some incredible interesting results. He imposed himself with the limitation of an isometric perspective and low poly modeling, and has been chronicling his progress.

The results are pretty remarkable, with pieces that embrace the chunky, low poly angularity and turn them into something visually striking with the help of some well thought out color choices. After going through his gallery all I could think about is how much I'd love to see a game with this type of art style, as I've always loved the 'less is more' approach. Check out more of his experimentation after the break!














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