Showing posts with label prometheus day. Show all posts
Showing posts with label prometheus day. Show all posts

Jun 15, 2012

The Art Of Prometheus

(Via)
In honor of the release of Ridley Scott's long anticipated return to the ailing Aliens franchise, I wanted to dedicate this Friday to honoring all the artists and artisans that helped bring the world of Prometheus to life. From concept artists to visual effects sculptors, they definitely accomplished the goal of creating a visually stunning film with some of the best 3D work I've ever seen in theaters.

Despite reviews being mixed, I'd like to remind everyone that the original Alien received the same mixed reception upon its release in 1979 for reasons similar to Prometheus. So if you've been relying on your polar opinion friends to determine whether or not to check it out, let us recommend you ignore those guys and give yourself a chance to experience this film and make your own conclusions. Either way, we've compiled a ton of posts and art to give you a well rounded idea of just how much care and attention went into the visual development aspect of this film. This post will mainly feature the work of Ben Procter, David Levy and Carlos Huante (Who did the majority of the work). Check out a ton more art by these guys after the break, and don't forget to check out our other Prometheus related posts from today!

Developing The Look Of The Prometheus By Steve Burg

The 'Magellan.' (Via)
Steve Burg was one of the concept artists brought on to help with pitch phase concept art for the Prometheus project. For those of you unaware, that stage is typically where the film is presented ot the studio for consideration/funding. Steve was responsible for providing quick, iterative concepts of the Prometheus (Known as the 'Magellan' at the time of these concepts) to meet Ridley Scott's vision of the ship. His groundwork would lock down several key aspects of the ship, like the VTOL  engines (Vertical take off and landing) and body shape. Check out the evolution of the ship after the break!

Prometheus Mood Pieces By Alex Kozhanov

Exit (Via)
Alex Kozhanov, an artist who goes under the monicker of 'Gutalin' is a Russian freelance artist based out of Kalningrad, Russia who had a chance to work in Ridley Scott's visual development stable for Prometheus. If I were to guess, I'd say he contributed early on to provide various mood and atmosphere pieces for the locales that eventually ended up in the movie.

With a specialty revolving around matte painting and high level visual language, Gutalin managed to create a few pieces perfectly capturing the spirit of HR Giger's biomechanical style, melding organic shapes with industrial motifs. Check out more of his work after the break!

Prometheus : Creating The Look Of The Engineer By Connor Sullivan

The Space Jockey unmasked. (Via)
A sculptor by the name of Conor O' Sullivan recently uploaded a ton of fascinating behind the scenes images of some of the work that he and a team of other people contributed to visualizing the true form of the Space Jockeys, also known as 'Engineers' in the film. These enigmatic and massive humanoid creatures are a central plot point in the movie, and the key link to the first Alien movie.

I'll give it to whoever designed these guys though, as they definitely were visually striking and incredibly foreboding. The makeup work was so well done that I couldn't figure out if they were rendered in CG or comprised of practical effect work. If you've already seen the movie, venture forth into an awesome look at the development of the Engineer.