Mar 24, 2015

The Art of Bloodborne

It's finally here. The Gothic-horror hack n' slashing action-RPG Bloodborne is finally here. The spiritual successor to Hidetaka Miyazaki's previous franchise, the Souls series (Demons Souls and Dark Souls),  Bloodborne thrusts you into the role of a demon hunter ensnared within the towering monoliths and choked alleyways of ancient city besieged by a mysterious disease that transforms the weak of will and mind into monstrous abominations.

One of the most highly-anticipated titles to come out on the PS4 this year, the pre-release reviews for the game have joined together in almost unanimous choir of praise for the relentlessness and depth of its combat and the gorgeous creepiness of its art-style, owed entirely to the part of From Software's in-house roster of talented concept artists.



From Software is a very mysterious company, trying to find a list of credits of concept art and direction contributors to their latest gaming opus has been about as perilous as contending with the fell-beasts of Yharnam. We were able to track down the names of four artists attached to Bloodborne's macabre aesthetic; Lead Environment Artist Hikaru Wada, Senior Environment artist Marcos Domenech, Character Artist Max Puliero, and Senior Technical Character Artist Eduardo Mosena.

We'll try to hunt down more names to properly give these guys the due credit that they deserve, but in the mean-time check out our selection of concept images released throughout the game's development below the break. Enjoy!



























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