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Especially in the piece above, a concept for a Blademaster class, you can see the stylistic notes that are being emulated from Hyung's work: Elongated legs and limbs, very smooth rendering, a taste for fashion design and a balanced mix of ornate and simple shapes. That's the double edged sword of working on a game with such a distinct style, you pretty much have to be a chameleon in regards to adapting your visual style for production. Kwanhee has a nice mix of pieces, which you can check out after the break! Enjoy.
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