Apr 14, 2014

"Cult of the Wind" Has Just The Right Amount Of Quirkiness For An Arena Shooter



There has been a gaping hole in my life and I wasn't really sure what it was until arena shooters started to make a sudden comeback. Growing up on the likes of Unreal Tournament, Quake and Tribes there really isn't anything quite like the adrenaline boost  you get from the fastpaced frenzy of a solid arena-FPS.

North of Earth's newest project Cult of the Wind is definitely something to keep an eye on, if only for it's awesomely unique premise. The game takes place in an unknown place and time following a cult which worships the wreckage of ancient planes, which leads them to mimic the ancient dogfights of the past. It sounds like an absolutely insane concept, but it actually draws a lot of inspiration from cargo cults, a real life group of people. 


While the concept in itself sounds goofy enough, the true quirkiness comes from the game's pretend fights. Players will compete in ritualistic multi-player human dogfights, complete with imaginary weapons, pretend explosions, and airplane noises made with their mouths" implying that all weaponry in the game is sound based rather than visual. It sounds incredibly ridiculous, but I'm all for it.

Along with the game's multi-player, the game also sports a fancy level editor, allowing players to easily manipulate the world by dragging, dropping, and stretching objects as they see fit. The level-editor looks solid enough, and will really lend a hand in keeping the game's content flowing (something Tribes failed to accomplish). In the end though, any game that lists one of it's selling points as "weird noises" deserves my money, I'm incredibly excited to see how this game pans out. 
To vote for this game on Greenlight head over here and keep an eye out for it to drop!

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