I'm saddened to say that Oblitus completely flew under my radar this year. The one-man developed sidescroller by Connor Ullmann is truly a labor of love filled with a whole lot of talent. With both the programming and art done by Ullmann, the game is quite a feat for one guy and it's looking like it will pay off. Despite inspiration being drawn from both Dark Souls and Shadows of the Colossus, Oblitus is looking to be a highly original experience that focuses on a deep player-understanding of mechanics (much like Dark Souls).
After a bit of a hiatus took place during the game's development, Ullmann promises development will continue in January. Color me stoked.
While rough around the edges, Ullmann's art is rather endearing and shows the amount of time he's put into this project, especially after his previously proposed artist left. The game's atmosphere has been set for me, and I'm hoping that Ullmann decides to stick with his "placeholder" art for the final release.
Judging by the trailer the game's soundtrack, composed by Josh Whelchel, is sounding like a wonderful musical treat. The game may be a ways off, but the quality that drips from this project is more than apparent and has me prepared to dig in.
To get some more insight on the game's development you can check out his Tumblr here.
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