There hasn't been a huge slew of new Kickstarters to hit the new year yet, but Rain World is definitely off to a great start for 2014. On it's surface, Rain World has an aesthetic quite similar to Team Meat's Super Meat Boy, and while I'd love another precision platformer, Rain World is an entirely different beast (or should I say slug?).
In Rain World, players take the role of a slugcat, an adorable cross between (you guessed it) a slug and a cat as the result of a failed ecosystem. Developers Joar Jakobsson and James Primate place a heavy emphasis on survival, forcing players to keep on their toes while they hunt for survival while avoiding the constant threat of rain and other creatures. As stated in their Kickstarter, a large focus has been put into the game's AI, providing creatures that will continue to track you down.
Rain World focuses heavily on it's sneaking mechanics which work both as a method of combat while on the hunt, as well as a form of defense to avoid larger creatures. Along with the game's 16-bit style, the animation adds a level of polish that looks to provide an amazingly fresh experience.
The game is set to launch by the end of this year, and while development is already in effect the two-man development team is in looks of a little support. To help out with the game's development you can donate to their Kickstarter over here and get a peak at a bit more of the game's stellar animation.
In Rain World, players take the role of a slugcat, an adorable cross between (you guessed it) a slug and a cat as the result of a failed ecosystem. Developers Joar Jakobsson and James Primate place a heavy emphasis on survival, forcing players to keep on their toes while they hunt for survival while avoiding the constant threat of rain and other creatures. As stated in their Kickstarter, a large focus has been put into the game's AI, providing creatures that will continue to track you down.
Rain World focuses heavily on it's sneaking mechanics which work both as a method of combat while on the hunt, as well as a form of defense to avoid larger creatures. Along with the game's 16-bit style, the animation adds a level of polish that looks to provide an amazingly fresh experience.
The game is set to launch by the end of this year, and while development is already in effect the two-man development team is in looks of a little support. To help out with the game's development you can donate to their Kickstarter over here and get a peak at a bit more of the game's stellar animation.
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