Jun 29, 2012

The Art Of Carlo Arellano

Protoxenomorph, reimagined. (Via)
As much as you might think that the image above is a piece of official Prometheus concept art (Which I got fooled by), its just a redesign done for fun by an amazing videogame industry artist. Carlo Arellano is currently working as a Principal Concept artist over at Insomniac Games, where he's had a chance to contribute to a slew of Resistance (PS3, Vita) titles and probably some of their unannounced projects.

His style feels very industrial design minded, with plenty of thought put into making sure shapes are resolved and functional, which I really love. Some artists choose to emphasize form over function (Think about the painterly Guild Wars 2 armor sets) versus artists who try to think more functional. Carlo definitely falls in the latter camp, and inspired me to think differently about approaching designs. Check out more of his awesome work after the break!









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